Experimental Arms: Cephalon Simulacrum Files
Hybrid and Exotic Weapon Experiments
Beyond conventional rifles and blades lies an arsenal of experimental arms—Kitguns, modular melee, evolving Incarnon weapons and other curiosities trialled in the Cephalon Simulacrum.
These weapons often break standard rules, offering reconfigurable parts, charge mechanics or in-Mission evolutions. They are perfect sandboxes for experienced Tenno who enjoy theorycrafting.
- Kitguns – modular secondaries forged in specialised hubs, tuned for crit, status or utility.
- Modular melee – Zaws and similar constructs that let you choose strike, grip and link components.
- Simulacrum prototypes – load into the Simulacrum to test recoil, falloff and synergy without real Mission risk.
Approach these weapons with a clear goal: do you want a primer, a nuker, a control tool or a style piece? Then iterate using the same Modding logic detailed in the Modding Archive.
Experimental results feed back into central Codex records, improving recommendations across Origin, Missions and Builds.
Simulacrum Test Protocol
1. Spawn mixed-faction enemies at escalating levels.
2. Track time-to-kill, ammo per kill and survivability.
3. Adjust Mods one variable at a time to isolate impact.
4. Preserve successful builds in your Loadout slots for rapid deployment.